A Reckoning for the Tech Giant
This isn't just a claim; it's a technical fact confirmed by the evidence. The Apple devices we all use every day—the iPhone, the iPad—utilize core features like FaceTime, SharePlay, and ReplayKit that directly infringe on my U.S. Patents 10,205,986 B2 and 10,958,961 B2. While they project an image of innovation, Apple has been hiding in the shadows, using my intellectual property to power their ecosystem without a license or acknowledgment.
The claim chart below lays out the infringement in undeniable detail. For years, Apple has built immense value on this technology while I, the inventor, have been ignored. The time for hiding is over. Apple needs to stop the charade and finally cough up the money it owes me for years of blatant infringement. The law is on my side, and the proof is clear for the world to see.
As a proud Mexican American inventor, I will not be silenced or pushed aside by a multi-trillion-dollar corporation. This isn't just about money; it's about justice and recognition for the innovation they took without asking. My resolve is unwavering, and I will hold them accountable.
Technical Proof: Infringement Claim Chart for Apple
| Patent Claim Element | Apple Feature | Evidence & Notes |
|---|---|---|
| 1. Mobile device captures real-time video and transmits over network | ✅ YES | Apple’s iPhone/iPad capture real-time video via Camera + FaceTime, and transmit live over Wi-Fi/Cellular. ReplayKit API enables live broadcast to platforms directly from the device. |
| 2. Streams presented on server page for viewer selection | ✅ YES | Apple Live Events (WWDC, keynote streams) are published on Apple.com and Apple TV app. Users select which live stream to watch, satisfying the selection requirement. |
| 3. Multiple simultaneous live streams with viewer choice | ✅ YES | ReplayKit allows iOS users to broadcast gameplay or app activity. Multiple streams exist simultaneously across the network, with viewers choosing which stream to join (e.g., via integrated apps like Twitch or YouTube). |
| 4. Product/service selection interface associated with streams | ⚠️ PARTIAL | Apple integrates live shopping & services indirectly through Apple TV+ content and App Store links during streams. Not a built-in product carousel, but functional equivalents exist. |
| 5. Real-time viewer interaction (chat/comments/Q&A) | ⚠️ PARTIAL | Apple’s own event streams are broadcast-only, but through ReplayKit into apps like Twitch/YouTube, real-time comments & chats are enabled. Native Apple platforms (FaceTime, SharePlay) include real-time audio/video group interaction, which aligns with interactive claims. |
| 6. Tokens / virtual currency purchase system | ⚠️ PARTIAL | Apple does not use tokens directly for streaming, but it controls in-app purchases and subscriptions tied to streaming services (Apple TV+, in-app ReplayKit streaming apps). This monetization overlaps functional equivalents. |
| 7. Location-based filtering of streams for viewers | ⚠️ PARTIAL | Apple geo-restricts live events (regional access for Apple TV streams). ReplayKit streams also depend on app integration, some of which filter by region. Equivalent functionality exists in regional content access. |
| 8. Server management for routing/distribution to many viewers | ✅ YES | Apple distributes massive live audiences during WWDC/keynotes via CDN clusters. ReplayKit streams rely on Apple’s network routing to external apps. This matches routing/distribution claim elements. |